

TUMBLR DRAGON NEST MODS MOD
I advice to play Descent after finishing with main game and just before Trespasser with clean vanilla game (or just don’t use modded party members)Īlso another curious crash I have, is while trying to equip potions: game instantly crashes, and I am not sure which mods do that (as I have no mod anyhow messing with potions or game features related to them).
TUMBLR DRAGON NEST MODS PATCH
So the most convenient way to play it is either to remove all DAImm mods (!and clean patch game!) and use either vanilla looks for party members or Frosty mods. Basically any DAImm modded party member does not work: my looks-wise modded Dorian (complexion) and Cassandra (hair) crash the game, while modded Sera (hair) and Solas (outfit) work fine.


Despite it being hard DLC, it can be played alongside main game storyline.ĭescent: Oh boy, this one’s really hard. It works almost flawlessly, except few minor inconveniences. I switched the party to unmodded folk and it was fine.īasically JoH is most DAImm mod friendly. I had only one crash by trying to take modded party members into Ameridan’s temple. Just save and reload and everything’s fine again. Jaws of Hakkon: Works absolutely fine, except characters getting stuck after establishing new camps. So returning at subject, I ran JoH and Descent with all my mods, without removing anything and there are the results: Well at any rate this isn’t much of an issue with human/elf/dwarf (female) inkys as there are tons of hairs for them for frosty. These seem to only cover inky and most, but not all mods out there. Believe me, any cosmetic DAImm mod you put on your Inky won’t show up in any DLC without these, including complexions, hairs, makeup and similiar crap. Basically if you are like me and have tons of mods for Dragon Age Inquisition, you might wonder what Jaws of Hakkon, Descent and Trespasser are like with old mod manager (daimm) mods and how does it behave.įirst of all, these mods are MUST HAVE.
